The inventory game detracts from all these activities. What is fun in this game is fighting tough monsters, experiencing and exploring a game world, engaging in mass pvp battles. But the simple fact, is they introduce endless busy work that is simply not fun. It appears too wedded to its concept of bank and inventory space as an increasing gold sink (including horses), and is probably loathe to throw those away. It's all about getting the balance right.ĮSO does not have the inventory management balance right. But some limits make for an entertaining experience, and some don't. Of course games need to operate within limits, and overcoming those limits. There was a time when inventory management was a huge part of games - perhaps most of all in survival horror - but for the most part, modern game designers have recognised that this mini game does not add any fun. The problem is that making inventory management part of the 'challenge' is a very archaic piece of game design, and one largely now abandoned. What makes a game? A mixture of challenge and reward. I certainly don't see why some choose to hurl insults - although, sensibly, later edited them - when people are highlighting an unfun part of the game. I don't see why some people are so offended by the idea of easing inventory management.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |